top of page

COMMERCIAL WORK

Games I have worked on in freelance and at several studios.

Blanc _ key art.png

BLANC [PC]

I worked on handling stores and achievements for this game during its last year of production.

PHARAOH: A NEW ERA [PC]

I worked for a year and a half as the main programmer of this game.

pharaoh_wide_edited.jpg
H2x1_NSwitch_GhostOfATale.jpg

GHOST OF A TALE [PS4]

Studio head Pascal Féard and myself worked on the PlayStation 4 port of this critically acclaimed game.
It was one of the most challenging projects I had to work on, partly due to some technical specificities of the PS4.

CHROMA SQUAD [SWITCH]

I ported this game from PC to Nintendo Switch.
Some UI/UX work was needed to have clearer and smoother navigation through the menus on a standard TV distance.

H2x1_NSwitchDS_ChromaSquad_image1600w_edited.png
H2x1_NSwitchDS_KnightsOfPenAndPaper2DeluxiestEdition_image1600w_edited_edited.jpg

KNIGHTS OF PEN AND PAPER 2
[SWITCH, PS4, XBOX]

I made the Nintendo Switch, PlayStation 4 and Xbox One port of this sequel to Knights of Pen and Paper.
As the amount of content of this game is huge, it took a lot of testing to check that nothing was missing from the game porting.

KNIGHTS OF PEN AND PAPER
[SWITCH, PS4, XBOX]

One of my first projects at Seaven Studio, I made the game porting for this popular PC/mobile game to Nintendo Switch, PlayStation 4 and Xbox One.
A lot of UI and UX work was necessary as gamepad use was not planned for the original release of the game.

H2x1_NSwitchDS_KnightsOfPenAndPaper1DeluxierEdition_image1600w_edited_edited.jpg
dungeon-twister_edited_edited.jpg

DUNGEON TWISTER [MOBILE]

Following the crowdfunding success on Ulule, I was the main designer and programmer on the mobile adaptation of this classic board game.

bottom of page