COMMERCIAL WORK
Games I have worked on in freelance and at several studios.

NOVA HEARTS [PC]
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I joined Lightbulb Crew's project during its last year of production to design characters and enemies' abilities, as well as the mechanical effects of their stylish combos.
I relied on the pre-existent design to balance each combat encounter in order to give the right amount of tactical opportunities, and worked with the rest of the team to find the right pace for onboarding and character progression.
SALTSEA CHRONICLES [PS5, SWITCH]
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I worked with the amazing people at Die Gute Fabrik to bring their game to consoles for simultaneous release on all platforms.
This is one of the most enriching work experiences I ever had and I carry its lessons with me to this day, professionally and personally.


BLANC [PC]
I worked on handling stores and achievements for this game during its last year of production.
PHARAOH: A NEW ERA [PC]
I worked for a year and a half as the main programmer, taking care of both gameplay and tools necessary to build the game.


GHOST OF A TALE [PS4]
Studio head Pascal Féard and myself worked on the PlayStation 4 port of this critically acclaimed game.
It was one of the most challenging projects I had to work on, partly due to some technical specificities of the PS4.
CHROMA SQUAD [SWITCH]
I ported this game from PC to Nintendo Switch.
Some UI/UX work was needed to have clearer and smoother navigation through the menus on a standard TV distance.


KNIGHTS OF PEN AND PAPER 2
[SWITCH, PS4, XBOX]
I made the Nintendo Switch, PlayStation 4 and Xbox One port of this sequel to Knights of Pen and Paper.
As the amount of content of this game is huge, it took a lot of testing to check that nothing was missing from the game porting.
KNIGHTS OF PEN AND PAPER
[SWITCH, PS4, XBOX]
One of my first projects at Seaven Studio, I made the game porting for this popular PC/mobile game to Nintendo Switch, PlayStation 4 and Xbox One.
A lot of UI and UX work was necessary as gamepad use was not planned for the original release of the game.


DUNGEON TWISTER [MOBILE]
Following the crowdfunding success on Ulule, I was the main designer and programmer on the mobile adaptation of this classic board game.