COMMERCIAL WORK
Games I have worked on in freelance and at several studios.
BLANC [PC]
I worked on handling stores and achievements for this game during its last year of production.
PHARAOH: A NEW ERA [PC]
I worked for a year and a half as the main programmer of this game.
GHOST OF A TALE [PS4]
Studio head Pascal Féard and myself worked on the PlayStation 4 port of this critically acclaimed game.
It was one of the most challenging projects I had to work on, partly due to some technical specificities of the PS4.
CHROMA SQUAD [SWITCH]
I ported this game from PC to Nintendo Switch.
Some UI/UX work was needed to have clearer and smoother navigation through the menus on a standard TV distance.
KNIGHTS OF PEN AND PAPER 2
[SWITCH, PS4, XBOX]
I made the Nintendo Switch, PlayStation 4 and Xbox One port of this sequel to Knights of Pen and Paper.
As the amount of content of this game is huge, it took a lot of testing to check that nothing was missing from the game porting.
KNIGHTS OF PEN AND PAPER
[SWITCH, PS4, XBOX]
One of my first projects at Seaven Studio, I made the game porting for this popular PC/mobile game to Nintendo Switch, PlayStation 4 and Xbox One.
A lot of UI and UX work was necessary as gamepad use was not planned for the original release of the game.
DUNGEON TWISTER [MOBILE]
Following the crowdfunding success on Ulule, I was the main designer and programmer on the mobile adaptation of this classic board game.